Frenzy vs. Protector's Strike
With the recent buff to Protector's Strike, it's become quite the effecient means of gaining adrenaline.
I'm very curious to see exact numbers comparing Adrenaline gained/Number of hits with Frenzy vs Protector's Strike vs Unfrenzied/Protect Strike, granted you are frenzying every 8 seconds and you are using Protector's Strike every 8 seconds (With both hammer and axe/sword).
I'd also like to see the same situations, but comparing DPS (Against a target constantly standing still).
I'm not very good with numbers... but once the numbers come out, I'm pretty sure a good discussion can develope.
Regardless of the numbers, it's obvious that they still have advantages over one another.
Protector's Strike
PROS:
-Not a stance; can be rushed/sprinted with it on
-Don't take double damage
-Bonus Damage against moving targets
-Can be used as a swift follow-up after a spike
CONS:
-If the attack is interrupted, you don't reap any benefits
-Very spammable; can quickly become expensive if you aren't good at energy management
-Don't get bonuses from "In stance" shields/weapons (and soon armor)
Frenzy
PROS:
-Makes your spikes/interrupt come off quicker
-Can't be interrupted
-Bonuses from stanceweapons/shields
CONS:
-Take double damage, sometimes making this skill unusable
-Cancels other stances/need cancel stances
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